Showing posts with label sleeper curve. Show all posts
Showing posts with label sleeper curve. Show all posts

14.2.07

Lost, bothered and bewildered

‘Lost’ has jumped the shark. Back in the halcyon era of “Happy Days” an episode aired in which Fonzie water-ski jumped a shark. Considered the tipping point of the series, this moment has come to be know as the defining demarcation of a television series’ slide into the mire. As Wikipedia explains, these moments “are typically scenes that finally convince viewers that the show has fundamentally and permanently strayed from its original premise”.

I have watched every episode of Lost broadcast including up to episode 7 of season 3 and and anyone else who has will know exactly what I mean. Until this point Lost had taken a place alongside The Sopranos and 24 as being one of a new breed of multi-layered, complex television dramas that epitomised the rise of Steven Johnson’s Sleeper Curve.

Lost needed no ‘flashing arrows’ to indicate important screen elements, it had complex mythology, multiple plot-lines, cross-overs, time-slips and more. Yet in series three we’re treated instead to obvious placements of characters and props, heavy-handed flashbacks and dialogue that, with little regard for subtlety, hold the audience’s hand through the first episodes.

The series was criticised in season two for it’s complex mythology and the writers reportedly toned it down for season three preferring to focus on relationships but in doing so the story (and I’m beginning to suspect there isn’t really one) is becoming laboured and sentimental.

Adding to the criticisms, the writers seem to ignore fundamental parts of earlier series:

:: What happened to the cave or the mortal dangers in the forest from Season 1? They never get mentioned despite the fact that the cave would still occupy a useful function for the beach dwellers. The beach dwellers are all seemingly content with their existence yet it doesn’t seem that long ago that a stroll in the woodland would result in a ferocious unexplained chase and attack.

:: What about food? With the hatch destroyed are they all relying on the airdrops for stores? With Locke off wandering around trying to unravel the island’s mystery who’s hunting for boar?

:: What about ‘the button’ – with the hatch destroyed how is the electromagnetic status being maintained?

:: What about Walt and Michael’s captors? What about the illusion of poverty in The Others’ camp?

:: What about Rousseau, her experiences, her maps, the French annotations?

:: What about the numbers? The black and white stones? The island’s healing properties – (which incidentally didn’t seem to work for Ecko’s mortal injuries or Ben’s tumour)

By ignoring these elements from earlier series the writers have lost credibility. The very nature of the show has meant viewers have absorbed masses of seemingly incidental information with the belief that it will be required to piece together plotlines later in the series. Remembering characters in flashbacks, the maps in the hatch, the cross-reference dialogues. Investing this amount of time in a series needs to be rewarded and, in this regard, I believe Lost is beginning to pay more attention to what clips will get salacious edits up on YouTube (and subsequent audience figure increases) than they are with continuing to form a complex, well-considered and intriguing drama.

10.10.06

“The Sleeper Curve”, MySpace provides tangible evidence of an increasingly intelligent generation.


Last week I wrote an email to Steven Johnson, I didn’t get a reply. I don’t blame him for not responding, my email was a rambling list of questions and half-baked theories that, if I’d bothered to read pages 116 to 124 of his book I would have found the answers.

My thoughts had been centred around the use of social network sites and were building on ideas mooted in this blog about the “Noble Savages” of the web, the teens and tweens immersed in the likes of MySpace, Bebo and Faceparty. They were building too on themes discussed in the previous 115 pages of his book which talked of a rising “Sleeper Curve” of complexity in the social and cognitive functioning of recent generations. Johnson points to the scale and complexity of online gaming in virtual worlds, the multiple threading of plot lines, character complexity, reduction in signposting and chronological fracturing seen in modern popular television (Lost, 24, Sopranos) and the Emotional Quotient demands of that most-maligned genre of entertainment, ‘reality’ TV. I wanted to ask him whether he thought the mindless surfing and banal bedroom postings of teenagers in Woking really constituted evidence for an increasingly intelligent generation.

As it happens, I got to the end of the email and had started to answer my own questions anyway. Taking place within these social networks are a myriad of interactions the principle aim of which is to create more links, to find more people who are like you, who like the same music or can introduce you to new ideas, cultures, crafts and stimulation. In effect, people to whom you can relate. The manifestation of this is the buddy list, a publicly viewable incentive and tangible sign of success. Here, at work on the most ‘cutting edge’ popular technology, is that most rudimentary facet of personal development, conditional learning. The user learns with subtle, slow experimentation that adding a given song, mentioning a brand, blogging about a person, citing a celebrity or slating a school friend will encourage someone else to request to be added to their list. Over time these ‘new’ social skills are honed and polished in such a way that the most prolific of MySpace users can demonstrate a who’s-who of buddies, displaying the great and the good of their community.

Perhaps some of these kids (though by no means all of them are under 21) would have demonstrated these skills and abilities offline in a different time, but I contend that these sites have taken away some of the physical limitations of real life (time, distance, health and beauty) to allow a greater number of people to become popular in a world that previously would have excluded them.


[note: the image on this post is a Univ. Claifornia visualisation of a social network on Friendster]